3D Graphics: Crash Course Computer Science #27
02/14/2018 | 12m 23s
From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit.
Aired: 02/14/18Video has closed captioning.